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General Rules for the Gamers of Summer Convention!


Current Revision 14 February, 2015.

Please check this page for changes to posted rules prior to attending convention.
Entry onto the grounds and/or receipt of convention badge constitutes an acknowledgment of the following rules and willingness to abide by them.
  1. Badges: Yes, you need your badge. This lets people who don't know you see that you're supposed to be there. Badge Purchase is final and no reimbursements will be made for non-attendance after the convention has started. If you lose of your badge full price for the remainder of the weekend is required for a new badge. If we find a missing badge in use by another attendee we may, dependent upon circumstances, remove one or both attendees. Reimbursements for paid events may be made only if the event is canceled on a case by case basis.

  2. Weapons: No real weapons will be allowed on the event grounds except as allowed for by management. If you have any special needs regarding this rule contact management prior to the event. This includes not allowing "Peace Bonded" real weapons for costumes etc.

  3. Event Content: Events will not contain real direct interpersonal violent contact in any form. Interpersonal violence, real or threatened will be grounds for ejection and barring without any reimbursement from the event.

  4. Personal Conduct: If your conduct is otherwise unduly disturbing to other attendees management reserves the right to revoke your attendance privileges and remove you directly and immediately from the premises by any means necessary. Subsequent to being ejected you may also be barred from returning to the event. No reimbursements whatsoever will be given for anyone ejected from the event.

  5. Insurance and Other Liability Issues: PCP assumes no responsibility for any form of injury or monetary or other personal loss etc incurred through attendance. You assume personal responsibility for yourself, your personal belongings and your health and belongings while entering, attending and exiting the event.

  6. SMOKING: The nearest smoking area is outside the building anywhere at least 10 feet away from any entrance.

  7. Alcohol and other intoxicants: Alcohol and most other physical intoxicants, both legal and otherwise are generally not allowed in the Convention area during the event. Attendees who are both visibly intoxicated and possibly a hazard to themselves or other attendees will be ejected from the event.

  8. Gambling: Side betting and wagering in all forms on any event for money are not allowed on Convention grounds to comply with Commonwealth Statutes.

  9. Kids: Children under 18 MUST be accompanied by a parent or legal guardian for the duration they are in the Convention area. Period. Revocation of badge/attendance privileges without compensation is possible if the management finds someone under 18 without proper supervision. The parent or attending legal guardian is responsible for their children and their actions while attending. While this is a very good event for both parents and children the Convention is not in any way shape or form a daycare or weekend camp environment. No exceptions.


  10. Right to Refuse Service: Management reserves the right to revoke or refuse entry as they see fit for keeping the safety and well being of the convention attendees as a whole. Apply common sense: for example if you should be in the hospital and we see that you should be you may be denied service etc.


  11. Hotel Rules: All of the Venue's rules apply on their grounds, including our convention area.